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Brainstorming a new page

The equations below are the beginning of pages that may or may not get added to my website. All pages after Modular arithmetic and this one started here in the brainstorm page. I got these from copying things from a piece of paper that has potential to become a digital page. And finaly, the titles have a question mark if they are my best guss for the titles of the page, no question mark if I made the page and know the title, a question mark if I never published the page, but still want the world to see it, and extra small if is just one puzzle, but didn't fit anywhere and/or was worth making a dedicated page. Also, happy eclipse day! The eclipse was worth the \(10\) (total) hours of driving.

galois theory/field theory/group theory?

A field of numbers is a collection of numbers where you can add, subtract, multiply, and even sometimes divide two numbers (as long as you don't divide by zero) in that field to get another number in that field. For example, the rationals, the reals and the complex numbers ane all fields that are infinate and you can divide them. The complex lattice points (which are complex numbers of the form \(integer + integer \cdot i\) ), the matrixes (incert joke here), and the integers, are all in the infinate but can not always be divided. I know what you might be thinking: "what the (abbreviation that I am allowed to say for a curse word that I am not allowed to say) is a non-infinate field?". A non-infinite field or finite field is something like the modulo numbers. You might not be able to divide in a non-prime base, but you can do it in a prime base. So that completes the venn diagram!

Today, I want to show you an infinate field where you can not divide, I'm talking (well, typing) about numbers of the form

\[ a + b \sqrt{7} \]

for integers \(a\) and \(b\).

Side note! A number of this form can only be written in one way. Not because \(\sqrt{7}\) is an imaginary number, but because \(\sqrt{7}\) is irrational. End of side note.

You can probably take my word for it that you can add, subtract, and multiply these numbers, but here's a proof (which was the only thing on that was on the paper that inspired this (digital) page. *Other than division and square roots).

\[ (a + b \sqrt{7}) + (c + d \sqrt{7}) = a + b \sqrt{7} + c + d \sqrt{7} \]
\[ (a + b \sqrt{7}) - (c + d \sqrt{7}) = a + b \sqrt{7} - c - d \sqrt{7} \]
\[ (a + b \sqrt{7}) \cdot (c + d \sqrt{7}) = ac + a d \sqrt{7} + b \sqrt{7} c + b \sqrt{7} d \sqrt{7} \]

.

\[ (a + b \sqrt{7}) + (c + d \sqrt{7}) = (a + c) + (b + d) \sqrt{7} \]
\[ (a + b \sqrt{7}) - (c + d \sqrt{7}) = (a - c) + (b - d) \sqrt{7} \]
\[ (a + b \sqrt{7}) \cdot (c + d \sqrt{7}) = (ac + 7bd) + (ad + bc) \sqrt{7} \]
\[ \text{And all of these are a number of this form. The end! Yeah, that was my whole* idea.} \]

that one puzzle

\[ \frac{\partial (x^2 + y^2)}{\partial (x + y)} = ? \]
\[ \text{Okay fine, yes, that one was a joke. But it took me a whole weekend to solve.} \]
\[ \text{Not that every day isn't a weekend for me, but I remember solving it on sunday and posing ist the day before.} \]

I might not work today (sad emoji)

... Because there is a science something, what was it again? Physics festival! So I am sad to say that, today, I will break my at least \(1\) edit to my website per day rule... Wait! This text that I am writing counts as something, so I'll add this to my website. Anyways, I need to leave, and everyone is waiting for me.

or today.

... That chapter title and this text will be what I add to my website today.

why can't you multiply two vectors? (all endings)?

\[ \vec{u} = \begin{bmatrix} u_x \\ u_y \\ u_z \\ \end{bmatrix} = u_x \hat{i} + u_y \hat{j} + u_z \hat{k} \]
\[ \vec{v} = \begin{bmatrix} v_x \\ v_y \\ v_z \\ \end{bmatrix} = v_x \hat{i} + v_y \hat{j} + v_z \hat{k} \]
\[ \vec{u} \vec{v} = (u_x \hat{i} + u_y \hat{j} + u_z \hat{k}) (v_x \hat{i} + v_y \hat{j} + v_z \hat{k}) = u_x \hat{i} v_x \hat{i} + u_x \hat{i} v_y \hat{j} + u_x \hat{i} v_z \hat{k} + u_y \hat{j} v_x \hat{i} + u_y \hat{j} v_y \hat{j} + u_y \hat{j} v_z \hat{k} + u_z \hat{k} v_x \hat{i} + u_z \hat{k} v_y \hat{j} + u_z \hat{k} v_z \hat{k} \]
\[ \text{For lack of a better way to display this, } \vec{u} \vec{v} \text{ equals the thing below:} \]
\[ (\hat{i} \hat{i})(u_x v_x) + (\hat{i} \hat{j})(u_x v_y) + (\hat{i} \hat{k})(u_x v_z) \]
\[ (\hat{j} \hat{i})(u_y v_x) + (\hat{j} \hat{j})(u_y v_y) + (\hat{j} \hat{k})(u_y v_z) \]
\[ (\hat{k} \hat{i})(u_z v_x) + (\hat{k} \hat{j})(u_z v_y) + (\hat{k} \hat{k})(u_z v_z) \]
\[ \text{Ending } 1 \text{, I give up.} \]
\[ \text{Because there is no way that this is a vector. Anyways, ending 2, } \]

geometric algebra

Yeah, I forgot all endings to multiplying vectors, so I came up with the previous one. Well, I guss I had this one, but I would rather make it into it's own page. After waching A Swift Introduction to Geometric Algebra (litteraly, that was the name), I thought that (if it is a scalar plus a bivector), than it is just a scalar plus a vector times \(i\) (or \(-i\), I am not sure yet), but I will call it \(U\) instead. But first, here's the definition of multiplying two basis vectors (all the alternitave endings probably just had alternitave definitions for this. I think that I remember the definition that multiplication was anticomutative, which would lead me to the cross product): The prodct of a basis vector \(e_1\) and it self is \(0\), and the product of two basis vectors \(e_1\) and \(e_2\) equals \(-e_2 e_1\) equals \(e_3\). This means that you can do this at any point in the product of basis vectors.

\[ \hat{i} = x \]
\[ \hat{j} = y \]
\[ \hat{k} = z \]
\[ \text{Now is about as good of a time as any to simplify the product.} \]
\[ \vec{u} \vec{v} = \begin{pmatrix} (xx)(u_x v_x) + (xy)(u_x v_y) + (xz)(u_x v_z) + \\ (yx)(u_y v_x) + (yy)(u_y v_y) + (yz)(u_y v_z) + \\ (zx)(u_z v_x) + (zy)(u_z v_y) + (zz)(u_z v_z) \\ \end{pmatrix} = \begin{pmatrix} (xx)(u_x v_x) + (xy)(u_x v_y) - (zx)(u_x v_z) - \\ (xy)(u_y v_x) + (yy)(u_y v_y) + (yz)(u_y v_z) + \\ (zx)(u_z v_x) - (yz)(u_z v_y) + (zz)(u_z v_z) \\ \end{pmatrix} = \begin{pmatrix} u_x v_x + (xy)(u_x v_y) - (zx)(u_x v_z) - \\ (xy)(u_y v_x) + u_y v_y + (yz)(u_y v_z) + \\ (zx)(u_z v_x) - (yz)(u_z v_y) + u_z v_z \\ \end{pmatrix} = u_x v_x + u_y v_y + u_z v_z + \begin{pmatrix} (xy)(u_x v_y - u_y v_x) + \\ (yz)(u_y v_z - u_z v_y) + \\ (zx)(u_z v_x - u_x v_z) \\ \end{pmatrix} = \vec{u} \cdot \vec{v} + \begin{pmatrix} (xy)(u_x v_y - u_y v_x) + \\ (yz)(u_y v_z - u_z v_y) + \\ (zx)(u_z v_x - u_x v_z) \\ \end{pmatrix} \]
\[ \text{But now, I need to turn a bivector into a vector, I'll use that } U \text{ thing for that.} \]

\(100\) Lines btw.

\[ U = xyz \]

Puzzle time! Prove that \(U \vec{v} = \vec{v} U\).

\[ U^2 = xyzxyz = -xyzxzy = xyzzxy = xyxy = -xxyy \]
\[ U^2 = -1 \]
\[ \text{Yes, your suspicions are confirmed, it was called } i \text{ for that reason.} \]
\[ U^3 = xyzxyzxyz = -xyxzyzxyz = xxyzyzxyz = yzyzxyz = -yyzzxyz = -xyz = -U = xzy = -zxy = zyx \]
\[ U^4 = U^2 U^2 = (-1) (-1) = 1 \]
\[ U^4 = U^3 U = (-U) U = -U^2 = -(-1) = 1 \]

.

\[ U^1 = U = xyz \]
\[ U^2 = 1 \]
\[ U^3 = -U = zyx = -xyz \]
\[ U^4 = (-U) U = 1 \]

.

\(2 \cdot 2 \cdot 2 \cdot 2 \cdot 2 \cdot 2 \cdot 2\) lines!

\[ xy = xyzz = Uz \]
\[ yz = yzxx = -yxzx = xyzx = Ux \]
\[ zx = zxyy = -zyxy = -(-U)y = Uy \]
\[ \text{Yes! Now I can finaly solve the puzzle.} \]
\[ \vec{u} \vec{v} = \vec{u} \cdot \vec{v} + \begin{pmatrix} (Uz)(u_x v_y - u_y v_x) + \\ (Ux)(u_y v_z - u_z v_y) + \\ (Uy)(u_z v_x - u_x v_z) \\ \end{pmatrix} = \vec{u} \cdot \vec{v} + U \begin{pmatrix} x(u_y v_z - u_z v_y) + \\ y(u_z v_x - u_x v_z) + \\ z(u_x v_y - u_y v_x) \\ \end{pmatrix} = \vec{u} \cdot \vec{v} + U \begin{bmatrix} u_y v_z - u_z v_y \\ u_z v_x - u_x v_z \\ u_x v_y - u_y v_x \\ \end{bmatrix} \]

.

\[ \vec{u} \vec{v} = \vec{u} \cdot \vec{v} + U \text{ } \vec{u} \times \vec{v} \]
\[ \vec{u} \vec{v} = \vec{u} \cdot \vec{v} + \hat{i} \hat{j} \hat{k} \text{ } \vec{u} \times \vec{v} \]
\[ \vec{u} \vec{v} = \vec{u} \cdot \vec{v} + \vec{u} \times \vec{v} \text{ } i \]

Also, the cross product only works in \(3d\) while this \(\hat{i} \hat{j} \hat{k} \text{ } \vec{u} \times \vec{v}\) thing works in any dimention. This operator actually has a name (well, two names), the outer product (as oppose to the dot product sometimes refered to as the inner product) or wedge product for it's apperance as a wedge unicode character. This more genaral cross product is written \(\vec{u} ∧ \vec{v}\)

\[ \vec{u} \vec{v} = \vec{u} \cdot \vec{v} + \vec{u} ∧ \vec{v} \]

it's bitcoin halfing day today!!!

Maxwell's equation (singular)

\[ \nabla F = J \]
\[ \text{Actually,} \]
\[ \nabla F = \frac{J}{c \epsilon_0} \]

.

how to solve a rubix cube

I'll leave it to J perm.

.

.

\(\frac{1}{\vec{v}}\)

\[ \vec{v} \frac{1}{\vec{v}} = \vec{v} \cdot \frac{1}{\vec{v}} + \hat{i} \hat{j} \hat{k} \text{ } \vec{v} \times \frac{1}{\vec{v}} = 1 + \hat{i} \hat{j} \hat{k} \text{ } 0 \]
\[ \vec{v} \cdot \frac{1}{\vec{v}} = 1 \]
\[ \vec{v} \times \frac{1}{\vec{v}} = 0 \]
\[ \text{if } \vec{v} \times \frac{1}{\vec{v}} = 0 \text{, than they are on the same axis, so } \frac{1}{\vec{v}} = c \vec{v} \text{, and the puzzle now is to solve for } c \text{ in terms of } \vec{v} \]
\[ \vec{v} \cdot c \vec{v} = || \vec{v} || \cdot || c \vec{v} || \cdot cos(\text{The angle between them}) = 1 \]
\[ \text{But the angle between them is } 0 \text{, so} \]
\[ \vec{v} \cdot c \vec{v} = || \vec{v} || \cdot || c \vec{v} || = c || \vec{v} || \cdot || \vec{v} || = 1 \]
\[ c = \frac{1}{|| \vec{v} ||^2} \]
\[ \frac{1}{\vec{v}} = \frac{\vec{v}}{|| \vec{v} ||^2} \]

And perfect timing, it is exactly \(200\) lines

\[ \frac{1}{\frac{1}{\vec{v}}} = \frac{\frac{1}{\vec{v}}}{|| \frac{1}{\vec{v}} ||^2} = \frac{\frac{1}{\vec{v}}}{|| \vec{v} \frac{1}{|| \vec{v} ||^2} ||^2} = \frac{\frac{1}{\vec{v}}}{\frac{1}{|| \vec{v} ||^4} || \vec{v}||^2} = \frac{\frac{\vec{v}}{|| \vec{v} ||^2}}{\frac{1}{|| \vec{v}||^2}} = \vec{v} \]
\[ \text{But that is only in } 3d \text{, what about } 4d \text{ and beyond? I remember telling my sister the other day "what happens when you multiply two vectors? In } 4 \text{ dimensions!" (Both gasp).} \]
\[ \text{Lets say that we are in dimension } d \text{. First, basis vectors} \]
\[ e_1 = \hat{i} = x \]
\[ e_2 = \hat{j} = y \]
\[ e_3 = \hat{k} = z \]
\[ e_4 = \hat{l} = w \]
\[ \vdots \]
\[ \vec{u} = \begin{bmatrix} u_1 \\ u_2 \\ u_3 \\ \vdots \\ u_d\\ \end{bmatrix} = \sum\limits_{n = 1}^{d} u_n e_n \]
\[ \vec{v} = \begin{bmatrix} v_1 \\ v_2 \\ v_3 \\ \vdots \\ v_d \\ \end{bmatrix} = \sum\limits_{n = 1}^{d} v_n e_n \]
\[ \vec{u} \vec{v} = \begin{bmatrix} (xx) u_1 v_1 & (xy) u_1 v_2 & (xz) u_1 v_3 & (xw) u_1 v_4 & \dots & (x e_d) u_1 v_d \\ (yx) u_2 v_1 & (yy) u_2 v_2 & (yz) u_2 v_3 & (yw) u_2 v_4 & \dots & (y e_d) u_2 v_d \\ (zx) u_3 v_1 & (zy) u_3 v_2 & (zz) u_3 v_3 & (zw) u_3 v_4 & \dots & (z e_d) u_3 v_d \\ (wx) u_4 v_1 & (wy) u_4 v_2 & (wz) u_4 v_3 & (ww) u_4 v_4 & \dots & (w e_d) u_4 v_d \\ \vdots & \vdots & \vdots & \vdots & \ddots & \vdots \\ (e_d x) u_d v_1 & (e_d y) u_d v_2 & (e_d z) u_d v_3 & (e_d w) u_d v_4 & \dots & (e_d e_d) u_d v_d \\ \end{bmatrix} = \begin{bmatrix} u_1 v_1 & (xy) u_1 v_2 & (xz) u_1 v_3 & (xw) u_1 v_4 & \dots & (x e_d) u_1 v_d \\ (yx) u_2 v_1 & u_2 v_2 & (yz) u_2 v_3 & (yw) u_2 v_4 & \dots & (y e_d) u_2 v_d \\ (zx) u_3 v_1 & (zy) u_3 v_2 & u_3 v_3 & (zw) u_3 v_4 & \dots & (z e_d) u_3 v_d \\ (wx) u_4 v_1 & (wy) u_4 v_2 & (wz) u_4 v_3 & u_4 v_4 & \dots & (w e_d) u_4 v_d \\ \vdots & \vdots & \vdots & \vdots & \ddots & \vdots \\ (e_d x) u_d v_1 & (e_d y) u_d v_2 & (e_d z) u_d v_3 & (e_d w) u_d v_4 & \dots & u_d v_d \\ \end{bmatrix} = (u_1 v_1 + u_2 v_2 + u_3 v_3 + u_4 v_4 + \dots + u_d v_d) + \begin{bmatrix} & (xy) u_1 v_2 & (xz) u_1 v_3 & (xw) u_1 v_4 & \dots & (x e_d) u_1 v_d \\ (yx) u_2 v_1 & & (yz) u_2 v_3 & (yw) u_2 v_4 & \dots & (y e_d) u_2 v_d \\ (zx) u_3 v_1 & (zy) u_3 v_2 & & (zw) u_3 v_4 & \dots & (z e_d) u_3 v_d \\ (wx) u_4 v_1 & (wy) u_4 v_2 & (wz) u_4 v_3 & & \dots & (w e_d) u_4 v_d \\ \vdots & \vdots & \vdots & \vdots & & \vdots \\ (e_d x) u_d v_1 & (e_d y) u_d v_2 & (e_d z) u_d v_3 & (e_d w) u_d v_4 & \dots & \\ \end{bmatrix} \]
\[ \text{It was really frustrating to write a plus in between, so I just gave up. Just assume that the result above is summed together.} \]
\[ \vdots \]
\[ \text{I actually have no idea how to prove this, but} \]
\[ \frac{1}{\vec{v}} = \frac{\vec{v}}{|| \vec{v} ||^2} \]

mini quadratic

How this page works is that I count up in binary such that if the last digit is one, it has a constant term, if the second to last digit is one, it has a linear term, if the third to last digit is one, it has a quadratic term. Starting at \(0\) with the number above.

.

000

\[ = 0 \]
\[ x = \frac{0}{0} \]

001

\[ a = 0 \]
\[ x = \frac{a}{0} \]

010

\[ ax = 0 \]
\[ x = \frac{0}{a} \]

011

\[ ax + b = 0 \]
\[ x + \frac{b}{a} = 0 \]
\[ x = -\frac{b}{a} \]

100

\[ ax^2 = 0 \]
\[ x^2 = \frac{0}{a} \]
\[ x = \sqrt{\frac{0}{a}} \]
\[ \text{if } a = 0 \text{, then the square root of } \frac{0}{0} \text{ is still } \frac{0}{0} \text{, and if } a \ne 0 \text{ then the square root of } 0 \text{ is still } 0 \text{! (Not } 0 \text{ factorial)} \]
\[ x = \frac{0}{a} \]

\(300\) Lines.

101

\[ ax^2 + b = 0 \]
\[ x^2 = -\frac{b}{a} \]
\[ x = \sqrt{-\frac{b}{a}} \]

110

\[ ax^2 + bx = 0 \]
\[ x(ax + b) = 0 \]
\[ x = 0, x = -\frac{b}{a} \]
\[ x = -\frac{b}{2a} \mp \frac{b}{2a} \]

111

\[ ax^2 + bx + c = 0 \]
\[ x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \]
\[ \text{I'm sorry that this got shoved in your face. Just scroll up.} \]

hyperbolic arcs

This used to be a page on the website until I deleted it. The page the page still exists and you can find it by replacing the brainstorm in the URL link above with hyperbolic, I think you can see why I deleted it.

line through two points?

\[ f(a_x) = a_y \]
\[ f(b_x) = b_y \]
\[ f(x) \text{ Is a linear function.} \]
\[ \text{So, } f(x) \text{ is the line that passes thru } (a_x, a_y) \text{ and } (b_x, b_y) \]
\[ \text{there are many ways to solve this puzzle, but I only have time to show you one.} \]
\[ f(x) = cx + d \]
\[ c a_x + d = a_y \]
\[ c b_x + d = b_y \]
\[ c a_x + d - c b_x - d = a_y - b_y \]
\[ c(a_x - b_x) = a_y - b_y \]
\[ c = \frac{a_y - b_y}{a_x - b_x} \]
\[ \frac{a_y - b_y}{a_x - b_x} a_x + d = a_y \]
\[ \frac{a_y - b_y}{a_x - b_x} a_x - a_y = d \]
\[ (a_y - b_y) a_x - a_y (a_x - b_x) = d (a_x - b_x) \]
\[ a_x a_y - a_x b_y - a_y a_x + a_y b_x = d (a_x - b_x) \]
\[ a_x a_y - a_x a_y + a_y b_x - a_x b_y = d (a_x - b_x) \]
\[ d = \frac{a_y b_x - a_x b_y}{a_x - b_x} \]
\[ f(x) = \frac{a_y - b_y}{a_x - b_x} x + \frac{a_y b_x - a_x b_y}{a_x - b_x} = \frac{b_y - a_y}{b_x - a_x} x + \frac{a_x b_y - a_y b_x}{b_x - a_x} = \frac{(a_y - b_y) x + a_y b_x - a_x b_y}{a_x - b_x} = \frac{(b_y - a_y) x + a_x b_y - a_y b_x}{b_x - a_x} \]
\[ \text{Personally, my favorite is:} \]
\[ f(x) = \frac{a_y - b_y}{a_x - b_x} x + \frac{a_x b_y - a_y b_x}{b_x - a_x} \]

THE NUMBERS

\[ | 1.0 | .01 \text{ } .1 | 01.0 \text{ } 1.0 \text{ } 2.0 | .0011 \text{ } .02 \text{ } .1 \text{ } .2 | 0.01 \text{ } .0121 \text{ } 1.0 \text{ } .13 \text{ } 3.0 | .001 \text{ } 0.1 \text{ } .03 \text{ } .1 \text{ } 2.0 \text{ } .3 | 001.0 \text{ } .010212 \text{ } 0.2 \text{ } 1.0 \text{ } 13.0 \text{ } .2 \text{ } 4.0 | \]
\[ \text{To solve this puzzle, you must either find out what comes next, or find the pattern, or both!} \]

By the way...

\[ \text{I am trying to build a computer... Within a computer!} \]

multivector times tables

\(0\) d

\[ (u_1)(v_1) = (u_1 v_1) = (u_1 v_1) \]

\(1\) d

\[ (u_1 + u_2 x)(v_1 + v_2 x) = (u_1 v_1 + u_2 v_2) + (u_1 v_2 + u_2 v_1)x \]

\(2\) d

\[ (u_1 + u_2 x + u_3 y + u_4 xy)(v_1 + v_2 x + v_3 y + v_4 xy) = (u_1 v_1 + u_2 v_2 + u_3 v_3 - u_4 v_4) + (u_1 v_2 + u_2 v_1 - u_3 v_4 + u_4 v_3)x + (u_1 v_3 + u_2 v_4 + u_3 v_1 - u_4 v_2)y + (u_1 v_4 + u_2 v_3 - u_3 v_2 + u_4 v_1)xy \]

\(3\) d

\(400\) lines

\[ (u_1 + u_2 x + u_3 y + u_4 xy + u_5 z + u_6 xz + u_7 yz + u_8 xyz)(v_1 + v_2 x + v_3 y + v_4 xy + v_5 z + v_6 xz + v_7 yz + v_8 xyz) = u_1 v_1 + u_1 v_2 x + u_1 v_3 y + u_1 v_4 xy + u_1 v_5 z + u_1 v_6 xz + u_1 v_7 yz + u_1 v_8 xyz + u_2 v_1 x + u_2 v_2 + u_2 v_3 xy + u_2 v_4 y + u_2 v_5 xz + u_2 v_6 z + u_2 v_7 xyz + u_2 v_8 yz + u_3 v_1 y - u_3 v_2 xy + u_3 v_3 - u_3 v_4 x + u_3 v_5 yz - u_3 v_6 xyz + u_3 v_7 z - u_3 v_8 xz + u_4 v_1 xy - u_4 v_2 y + u_4 v_3 x - u_4 v_4 + u_4 v_5 xyz - u_4 v_6 yz + u_4 v_7 xz - u_4 v_8 z + u_5 v_1 z - u_5 v_2 xz - u_5 v_3 yz + u_5 v_4 xyz + u_5 v_5 - u_5 v_6 x - u_5 v_7 y + u_5 v_8 xy \]
\[ \text{I think I'm too lazy to finish this.} \]

set theory/logic (definitions)?

\[ \text{A set is a well defined collection of objects, a set could contain the two shoes on you feet, or the } 5 \text{ peices of chese on this cutting board (that I'm going to pretend exists), sets can even contain other sets, but sets can not contain themselfes, because tis would lead to a paradox: would the set that contains every set that dosen't contain itsef contain itself?" this also means that there isn't a set that contains everything.} \]
\[ \text{But the thing is, using some symbols, you can describe almost all of math. These symbols can just be pronounced as words, and it would make a sentence, such as "} ¬ \exists (x): |x| < 0 \text{" as "there does not exist } x \text{ such that the absolute value of } x \text{ is strictly less than } 0 \text{". Time to rapidfire through each one's pronunciation and meaning.} \]

.

\[ ∀ \text{ Is pronounced "for any" or "for all" (but I prefer "for any") and means what it says. It than has an open parentheses, a thing (} x, y, z, \text{ or a set) that I will call } x \text{ for now, a closed parentheses (parenthese is not a word), a } \cdot \text{, a statement that implies something about } x \text{, a colon, and finish it off with a statement including } x. \]
\[ ( \text{ and } ) \text{ are not pronounced.} \]
\[ \cdot \text{ Is pronounced "such that" and it's only used in two contexts: "for any } x \text{ such that..." and "there exists } x \text{ such that...".} \]
\[ : \text{ Is pronounced however a colon is pronounced.} \]
\[ \exists \text{ Is pronounced "there exists" and I don't think I need to explain that.} \]
\[ ¬ \text{ Is pronounced "is not" or "does not" as in "there does not exist } x \text{".} \]
\[ \in \text{ Is pronounced "is an element of" where an element of a set is a singular object that is contained in that set.} \]
\[ Ø \text{ Is pronounced "the empty set" and means "the set of which is empty inside".} \]
\[ x, y, \text{ And } z \text{ are pronounced "} x, y, \text{ And } z \text{" and they all mean "a thing that could be an element of a set".} \]
\[ ⊆ \text{ Is pronounced "is a subset of" and I'll get to the meaning of that in the next chapter.} \]
\[ \text{capital letters are sets.} \]
\[ \iff \text{ Is pronounced "if and only if" as in "if statement } a \text{ is true, statement } b \text{ is true, and if statement } a \text{ is false, statement } b \text{ is false".} \]
\[ pow \text{ Is pronounced "the power set of" as in "} pow(S) \text{" and I'll get to the meaning in the next chapter.} \]
\[ ∩ \text{ Is pronounced "and" and means "} a ∩ b \text{ is true if and only if statement } a \text{ is true and } b \text{ is true".} \]
\[ = : \text{ Is pronounced "equals by definition" and means "define the thing on the left as the thing on the right", or was it the other wat around?} \]
\[ = \text{ Is pronounced "is the same as" and I'll get to it's formal meaning in the next chapter.} \]
\[ \in^S \text{ Is pronounced "is a super element of" (} S \text{ for super) and I'll get to it's meaning in the next chapter.} \]
\[ ∨ \text{ Is pronounced "or" and means "} a ∨ b \text{ is true if statement } a \text{ is true or } b \text{ is true... Or both!", it can also mean the union of two sets, in that case, it is pronounced "unioned with", but I'll get to it's formal meaning in the next chapter.} \]
\[ \text{succ Is pronounced "the immediate successor of" and means "that number } + 1 \text{".} \]
\[ set \text{ Is pronounced "the set containing" as in "} set(S) \text{" and I'll get to it's formal meaning in the next chapter.} \]

set theory (definitions from those definitions)

\[ ¬ \exists (x) \cdot x \in Ø \]
\[ A ⊆ B \iff ∀(x) \cdot x \in A: x \in B \]
\[ ∀(P) \cdot ∀(U) \cdot U ⊆ S: U \in P ∩ ∀(T) \cdot T ¬ ⊆ S: T ¬ \in P: P = : pow(S) \]
\[ A = B \iff A ⊆ B ∩ B ⊆ A \]
\[ ¬ \exists (S) \cdot S \in S \]
\[ x \in \in S \iff \exists (U) \cdot U \in S ∩ x \in U \]
\[ x \in \in S \text{ can also be written as } \in^2 \]
\[ x \in \in \in S \iff \exists (U) \cdot U \in S ∩ x \in^2 U \]
\[ x \in \in \in S \text{ can also be written as } \in^3 \]
\[ x \in \in \in \in S \iff \exists (U) \cdot U \in S ∩ x \in^3 U \]
\[ x \in \in \in \in S \text{ can also be written as } \in^4 \]
\[ \vdots \]
\[ x \in^{a + b} S \iff \exists (U) \cdot U \in^a S ∩ x \in^b U \]
\[ x \in^{a + b} S \text{ can also be written as } x \in^a \in^b S \]
\[ x \in^S S \iff x \in S ∨ \exists (U) \cdot U \in S ∩ x \in^S U \]
.

Was recursion in the rule book? I guess so.

set theory (numbers)

\[ 0 = Ø \]
\[ \text{succ} (n) \text{ (Which mathematicly equals } n + 1 \text{) Is how you would usually define numbers, so I'll define numbers that way, I'll say that succ} (n) \text{ is the set that contains all numbers } 0 \text{-} n \text{. But first: the union of two sets, denoted as an } ∨ \text{ sign.} \]
\[ x \in A ∨ B \iff x \in A ∨ x \in B \]
\[ \text{Around } 500 \text{ lines?? (I might add another definition, but at the time of typing this, this is on } 500 \text{ lines.)} \]
\[ ∀(S) \cdot E \in S ∩ ∀(T) \cdot T ¬ = E: T ¬ \in S: S = : set(E) \]
\[ \text{succ} (n) = : set(n) ∨ n \]

set theory proofs?

No.

bayes'?

.

there was a power outage today :(

(incert work here)

(incert work here)

one twig

One twig is a unit of distance, but first, y'know how one meter is one light second (the amount light traveles in one second) divided by \(299,792,458\)? Well, I was thinking: can't I just make a unit of measurement defined as one light second divided by \(300,000,000\)? Well, that would be decimal-centric! (I'd rather use binary.) So, I defined one twig (or one absolute unit) as one light second divided by \(2^{30}\), so just under one foot, coming in at \(10.99\) inches. Using twig-ic (I just came up with that name) is a lot like using metric (I was too lazy to invent an imperial like system (even though I'm 'murican) because I could only invent one unit), I was gonna use a binary based systen, but octal was better as it is closer to \(10\) and is the amount of fingers on a cartoon character. If you divide a twig into \(8\), you get \(1\) unotwig, after that, \(1\) duotwig, then \(1\) triotwig, then \(1\) quadtwig, then \(1\) pentatwig, then \(1\) hexatwig, then \(1\) heptatwig, then \(1\) octotwig, then \(1\) nonatwig, then \(1\) decatwig, then \(1\) elatwig, but at that point, it is smaller than \(1/10\)'th of a nanometer, better stop there (also, the prefix is equal to the power of \(8\) that you are dividing it by). If you want to get bigger units, add the prefix "nega", but when you get to one negaelatwig, it's the size of \(8\) lightseconds. So that is the measurement system that I created last night.

happy father's day! (Weekend)

happy father's day! (Actual)

counting in binary?

Binary is a way to count where instead of the places: \(1\), \(10\), \(100\), \(1,000\), and so on, you use the \(1\), \(2\), \(4\), \(8\), \(16\), \(32\), \(64\), \(128\), \(256\), \(512\), \(1,024\), \(2,048\), \(4,096\), \(8,192\), \(16,384\), \(32,768\), \(65,536\), \(131,072\), \(262,144\), and so on for place names. (Also, if you were using binary to begin with, those would be \(1\), \(10\), \(100\) and so on.) So the numbers \(1-10\) would be \(|\), \(|.\), \(||\), \(|..\), \(|.|\), \(||.\), \(|||\), \(|...\), \(|..|\), \(|.|.\) (Period.) But how would you pronounce this?

\[ | = \text{ One} \]
\[ |. = \text{ Two} \]
\[ |.. = \text{ Four} \]
\[ |.... = \text{ Hex} \]
\[ |.^{|...} = \text{ Byte} \]
\[ |.^{|....} = \text{ Short} \]
\[ |.^{|.....} = \text{ Int} \]
\[ |.^{|......} = \text{ Long} \]
\[ |.^{|.......} = \text{ Overlong} \]
\[ \text{And finaly,} \]
\[ |.^{|........} = |.^{Byte} = \text{ Byteplex or sha (for sha } 256 \text{)} \]
\[ \text{And then, for the other powers of two, combine the names, so } |... = |.. \text{ } \cdot \text{ } |. = \text{ Four } + \text{ Two } = \text{ Four Two. Then, to get things that are other than powers of two, combine the names of all of the powers of two that sum to it, largest to smallest. (Also, } . = \text{Zero.)} \]
\[ \text{So, } |..| = |... + | = \text{ Four two } + \text{ One } = \text{ Four Two One. But the thing is, } ||| \text{ is also pronounced "Four Two One". Okay, so, if something like that happens where the first part of the next digit is smaller that the last part of the previous digit, then... Um...} \]

update on working every day

Because tomorrow starts a month-long vacation, I'm going to go from working every day to working \(3\) to \(4\) times per week.

vacation has started!

shoutout to Dr. Keivan!

I'm gonna meet my grandparents! (I've still been working every day.)

false alarm, that's tomorrow.

I'm gonna meet my grandparents!.. For real this time.